Exam Board: AQA
This is a Linear course, in which Students will develop skills in:
- Computational Thinking – the kind of reasoning used by both humans and machines; what can be computed, programming and problem-solving including communication and networking
- The fundamental principles of the subject, focusing on programming through a problem-solving scenario
- The hardware and software aspects of Computing and the social and economic consequences of Computing
- Fundamentals of programming
- Fundamentals of data structures
- Fundamentals of algorithms
- Theory of computation
- Fundamentals of data representation
- Fundamentals of computer systems
- Fundamentals of computer organisation and architecture
- Consequences of uses of computing
- Fundamentals of communication and networking
- Fundamentals of databases
- Big Data
- Fundamentals of functional programming
- Systematic approach to problem-solving
- Non-exam assessment – the computing practical project
- British Informatics Olympiad
- Programming in different languages and environments
- Networking computers
- Discussions of real life uses of Computing
On-screen exam: 2 hours 30 minutes
40% of A-level
Tests a student’s ability to program, as well as their theoretical knowledge of Computer Science from subject 1-4 above and the skills required from section 13 above.
Students answer a series of short questions and write/adapt/extend programs in an Electronic Answer Document
Written exam: 2 hours 30 minutes
40% of A-level
Tests a student’s ability to answer questions from subject content 5-12 above.
Compulsory short-answer and extended-answer questions.
20% of A-level
Assesses student’s ability to use the knowledge and skills gained through the course to solve or investigate a practical problem. Students will be expected to follow a systematic approach to problem-solving, as shown in section 13 above.
Students are assessed in school via modular tests, end of unit test and continued practical assessment.